import wildtangent.webdriver.*; public class GameLoop extends Main { Main Parent; WTVector3D TempVector; int DustCloudCycle=0; int DustGenCycle=0; int TreadCycle=0; public void init(Main ParentClass){ Parent=ParentClass; } public void gameLoop(float TimeElapsed){ if(TimeElapsed > 80)TimeElapsed=80; if(TimeElapsed < 0)TimeElapsed=0; TimeElapsed=TimeElapsed/40; for(int Loop=0;Loop=0 && FlareX >-.6 && FlareX <.6 && FlareY > -.5 && FlareY < .5){ Parent.scene.FlareGroup.setPosition(0f,0f,1.05f); Parent.scene.Flare[0].setPosition((float)FlareX,(float)FlareY,0.000f); Parent.scene.Flare[1].setPosition((float)FlareX,(float)FlareY,0.002f); Parent.scene.Flare[2].setPosition((float)(0+(FlareX/3f)),(float)(0+(FlareY/3f)),0.004f); Parent.scene.Flare[3].setPosition((float)0.00f,(float)0.00f,0.006f); Parent.scene.Flare[4].setPosition((float)(0-(FlareX/4f)),(float)(0-(FlareY/4f)),0.008f); Parent.scene.Flare[5].setPosition((float)(0-(FlareX/3f)),(float)(0-(FlareY/3f)),0.01f); Parent.scene.Flare[6].setPosition((float)(0-(FlareX/1.5f)),(float)(0-(FlareY/1.5f)),0.012f); } else{ Parent.scene.FlareGroup.setPosition(0f,0f,-1.05f); } } }